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Mob Contact: A Guide to Mob Programming for Software Development Teams




Have you ever wondered what it would be like to work on a software project with your entire team using one computer? This is the idea behind mob programming, a collaborative approach that involves the whole team working together on one task at a time. Mob programming is not only a way to develop software, but also a way to learn from each other, improve quality, and have fun.


In this article, we will explore what mob programming is, how it works, what are its benefits and challenges, and what are some best practices for implementing it in your team. Whether you are new to mob programming or already experienced with it, we hope this article will provide you with some useful insights and tips.




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What is mob programming?




Mob programming is a software development concept founded by Woody Zuill in 2011[^1]. According to Zuill, it involves the gathering of a whole team to work together using a single computer system at the same time. The team members brainstorm, share ideas and knowledge, and learn from one another. It ultimately aims to achieve a productive meeting, not just for the company's growth but also for every individual.


Mob programming follows a driver-navigator model. This means that there are two types of roles in a mob session: drivers and navigators. The driver is the person who sits at the keyboard and types the code. The navigator is the person who reviews, discusses, and makes suggestions to improve the code. There is only one driver at a given time, and the rest of the team members are navigators. However, for active team involvement, the roles are switched between members randomly after a short period of time (10 to 15 minutes).


Mob programming can be seen as an extension of pair programming, which involves two people working together on one computer. However, unlike pair programming, mob programming does not limit the number of participants or their backgrounds. Mob programming can involve members from different development teams or even other departments in the organization. The idea is to have a diverse and cross-functional team that can tackle any problem or challenge.


Mob programming can also be contrasted with solo programming, which involves one person working alone on one computer. While solo programming may seem faster or easier than mob programming, it may also lead to lower quality, less learning, and more isolation. Mob programming aims to overcome these drawbacks by fostering collective ownership, continuous feedback, and social interaction.


Benefits of mob programming




Mob programming has many benefits for software development teams. Some of them are:



  • Increased productivity: Mob programming can help teams deliver software faster and more efficiently by reducing waste, rework, bugs, and technical debt[^2]. Mob programming can also help teams avoid context switching, multitasking, and interruptions that often occur when working on multiple tasks or projects simultaneously[^3].



  • Improved quality: Mob programming can help teams enhance the quality of their code by applying multiple perspectives, skills, and experiences to the same problem. Mob programming can also help teams adhere to coding standards, best practices, and design principles by having constant peer review and feedback.



  • Enhanced learning: Mob programming can help teams learn from each other by sharing knowledge, skills, and techniques. Mob programming can also help teams learn new technologies, tools, or domains by having access to the collective expertise and experience of the team.



  • Improved collaboration: Mob programming can help teams build trust, rapport, and camaraderie by working together on a common goal. Mob programming can also help teams improve their communication, coordination, and decision-making skills by having frequent and transparent discussions.



Challenges of mob programming




Mob programming also has some challenges for software development teams. Some of them are:



  • Increased communication overhead: Mob programming can increase the amount of communication and coordination required among team members, which can be time-consuming and exhausting. Mob programming can also lead to conflicts or disagreements among team members, which can affect the team's morale and performance.



  • Reduced individual autonomy: Mob programming can reduce the amount of freedom and flexibility that individual team members have over their work, which can affect their motivation and satisfaction. Mob programming can also limit the opportunities for individual creativity and innovation, which can hinder the team's ability to explore new solutions or approaches.



  • Lack of diversity and inclusion: Mob programming can create a homogeneous and exclusive team culture, which can prevent the team from benefiting from diverse perspectives, backgrounds, and experiences. Mob programming can also create a hostile or intimidating environment for some team members, especially those who are introverted, shy, or less experienced.



Best practices for mob programming




To overcome these challenges and maximize the benefits of mob programming, teams should follow some best practices. Some of them are:



  • Choose the right team size: The optimal team size for mob programming depends on various factors, such as the complexity of the task, the availability of resources, and the preferences of the team members. However, a general rule of thumb is to have between three to six people in a mob session. Having too few people may limit the diversity and quality of input, while having too many people may increase the communication and coordination overhead.



  • Set a clear goal and agenda: Before starting a mob session, the team should agree on a clear and specific goal that they want to achieve. The goal should be aligned with the team's vision, mission, and objectives. The team should also plan an agenda that outlines the steps, tasks, and deliverables that they need to complete to achieve the goal. The agenda should be realistic, flexible, and adaptable to changing requirements or situations.



  • Rotate roles frequently: To ensure active participation and engagement of all team members, the team should rotate the roles of driver and navigator frequently. A common practice is to use a timer that signals when to switch roles every 10 to 15 minutes. However, the team can also adjust the duration based on their preferences or needs. The team should also ensure that everyone gets a chance to be both a driver and a navigator during a mob session.



  • Use appropriate tools and technologies: To facilitate effective collaboration and communication among team members, the team should use appropriate tools and technologies that support mob programming. Some examples are: - A large screen or projector that displays the code for everyone to see - A keyboard and mouse that are easy to pass around or share - A code editor or IDE that supports collaborative editing and debugging - A version control system that allows easy branching and merging - A chat or video conferencing tool that enables remote communication - A whiteboard or sticky notes that allow brainstorming and note-taking



  • Gather and incorporate feedback: To improve the quality and effectiveness of mob programming sessions, the team should gather and incorporate feedback from various sources. Some examples are: - The customers or stakeholders who provide feedback on the functionality and usability of the software product - The other developers or testers who provide feedback on the code quality and performance - The team members themselves who provide feedback on their satisfaction and learning outcomes



Conclusion




Mob programming is a collaborative approach that involves the whole team working together on one task at a time using one computer. It has many benefits for software development teams such as increased productivity, improved quality, enhanced learning, and improved collaboration. However, it also has some challenges such as increased communication overhead, reduced individual autonomy, and lack of diversity and inclusion. To overcome these challenges and maximize the benefits of mob programming, teams should follow some best practices such as choosing the right team size, setting a clear goal and agenda, rotating roles frequently, using appropriate tools and technologies, and gathering and incorporating feedback.


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Mob programming is not only a way to develop software, but also a way to learn from each other, improve quality, and have fun. If you are interested in trying mob programming or sharing your experiences with it, we invite you to join the mob programming community and connect with other enthusiasts. You can also check out some of the resources listed below for more information and guidance on mob programming.


FAQs




Here are some frequently asked questions about mob programming:


Q: How long should a mob programming session last?




A: There is no definitive answer to this question, as it depends on various factors such as the complexity of the task, the availability of the team members, and the preferences of the team. However, some common practices are to have mob sessions that last between one to four hours, with breaks every hour or so. Some teams may also have longer or shorter sessions depending on their needs or goals.


Q: How do I convince my manager or organization to try mob programming?




A: One way to convince your manager or organization to try mob programming is to present them with the benefits and evidence of mob programming. You can show them how mob programming can improve the team's productivity, quality, learning, and collaboration. You can also share some success stories or testimonials from other teams or organizations that have adopted mob programming. Another way to convince your manager or organization to try mob programming is to propose a pilot project or experiment that involves a small group of team members working on a low-risk or high-value task using mob programming. You can then measure and report the results and outcomes of the pilot project or experiment.


Q: How do I deal with conflicts or disagreements in a mob session?




A: Conflicts or disagreements are inevitable in any collaborative activity, including mob programming. However, they can also be opportunities for learning and improvement if handled properly. Some ways to deal with conflicts or disagreements in a mob session are: - Establish and follow some ground rules or norms for respectful and constructive communication - Use a facilitator or moderator who can help guide the discussion and resolve any issues - Use a voting or consensus mechanism to make decisions when there are multiple options or opinions - Seek feedback from external sources such as customers, stakeholders, or experts when there are uncertainties or ambiguities - Acknowledge and appreciate the contributions and perspectives of all team members


Q: How do I cope with boredom or fatigue in a mob session?




A: Boredom or fatigue can occur in any activity that requires prolonged attention and concentration, including mob programming. However, they can also be prevented or reduced by following some strategies such as: - Varying the tasks and topics that are worked on in a mob session - Rotating the roles of driver and navigator frequently - Taking regular breaks and stretching exercises - Having some snacks and drinks available - Playing some music or games to lighten up the mood


Q: How do I measure the effectiveness of mob programming?




A: Measuring the effectiveness of mob programming can be challenging, as it involves both quantitative and qualitative aspects. However, some possible ways to measure the effectiveness of mob programming are: - Tracking the time spent on tasks and projects using mob programming - Comparing the quality and performance of the code produced using mob programming with other methods - Assessing the satisfaction and learning outcomes of the team members using surveys or interviews - Collecting feedback from customers, stakeholders, or users on the functionality and usability of the software product 44f88ac181


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